![]() ![]() They don't get blast damage unless the DS has the force, which as anyone who has tried playing Navy against the new LS builds is quite a difficult proposition, so they end up being 3hp 2unit damage 4cost pile of junk that get's focuses down a lot. IMO it's a black hole that sucks up resources on expensive ships that don't really do anything. I agree with you Disguise with one exception: VoD. They add extra shielding, which is great, and I find Aggressive Assault to be one of the best Navy Events out there. Their resource can also be pretty good in the long term for expensive Star Destroyers. The AT-ATs don't benefit from Capital Ship specific synergies, but there are still a lot of Vehicle synergies in your deck. Unstoppable Advance might also be a reasonably good choice in a pinch. Maybe Victory or Death could be useful for "Cheap" Star Destroyers and messing with Jedi's ability to commit to the force. Recon Mission is okay, but I find that the extra card often isn't reliable since the objective won't show up all the time (being limited to 1 of), and the Fate Cards are nice but edge battles with Navy are generally a losing proposition no matter which way you cut it. Not only that, but the cheaper TIEs that come with Kuat can defend against Sleuths and are okayish units in general. Don't think of replacing them with Kuat reinforcements, but rather changing out one type of resource with another since Kuat lets you discard cards to pay for Star Destroyers. ![]() Tarkin and Super Laser Blast are nice, but they don't really fit in the theme (or the synergies) of your deck. ![]() I agree with removing the Ultimate Power. ![]()
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